package org.agony2d.gpu.effects {
	import org.agony2d.gpu.core.NodeAA;
	import org.agony2d.core.agony_internal;
	import org.agony2d.gpu.supportClasses.textures.TextureProxy;

	use namespace agony_internal;
	
	/** decorator... */
public class EffectAA {
	
    public function EffectAA() {
		
    }
	
	agony_internal function setTargetNode( v:NodeAA ) : void {
		m_targetNode = v
	}
	
	agony_internal function dispose() : void {
		
	}
	
	agony_internal function render( vertexChanged:Boolean ) : void {
		
	}
	
	agony_internal var m_targetNode:NodeAA
	agony_internal var m_cachedTexture:TextureProxy
	
}
}